This game has a framerate lock at 59 fps. DeadPool is another game with framerate problems. With this new weapon in my hands, I went over my game list again. And using AutoHotKey, you can create an exe than runs CheatEngine, start the game, change the speedhack value, start a x-padder profile that enables mouse cursor with your gamepad in the main menu without controller support and finally close X-Padder and CheatEngine after closing the game. Using speedhack with 1.2 value, the game is a perfect and smooth experience at 60 fps. Being a Wii game port, I guess someone used part of the PAL version code in the game but in the wrong way. The game not only is a judder festival, is floaty and slow too. This new info for me did wonders when found that another game in the Disney Pack, Toy Story 3, was locked to 50 fps without possibility to run at 50 hz resolution. Using speedHack at x2 the game runs at the correct speed and 60 fps. That's why you can fix Epic Mickey 2 after editing a file that makes the game run at 30 fps but at half speed. Then SpeedHack at 0.5 reduces the game speed in half, but (and that's the part I didn't know before) reduces the framerate too. Locking framerate with RTSS you can achieve 60 fps with double speed. Disabling framerate limit in Project64 emulator, SM64 goes unlimited framerate but game speed rises accordly. I was owned when write in another thread about how to play Super Mario 64 at 60 fps. But was the fix for Epic Mickey 2 that openned a new door in framerate fixing for me. I found a fix from Insane to put Split/Second from 30 fps to 60 fps, another one bring 60 fps to Epic Mickey 2, and a new way to eliminate the loading time bug in Pure without messing with vsync or alt+tab. In the last steam sale I pick up Disney Mega Pack with a lot of games for my children. I have many hundreds installed games so sometimes could be a problem. So I like to find a way to smooth framerate for every installed game in my system. My ears would be more concerned with the percentage of time that sound interference is present or unconsciously calculating the clicks frequency. It could be an awesome symphony and it does not become a bad symphony because of the sound system quality, but those interferences prevent my enjoyment. It would be like listening a great symphony through a sound system with regular interference or clicks. That's because framerate problems can break my experience so every other aspect turn out not enjoyable. But same for every other aspect as plot and gameplay elements. Graphics, resolution, lighting are less important. It's more important for me than everything else. One of my main requeriments to enjoy a game is perfect framerate. Messing with config files is more alike playing something like sudoku or doing few hundred pieces puzzles. Ok, I see playing games and messing with config files as two different kind of "games". People use to mix both concepts in arguments about how pc gamers can't enjoy games without fraps or how console games have the advantage because can be played without messing with config files. But I enjoy a lot fixing game problems too. I love videogames and I enjoy a lot playing them.
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